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DAY 1 PATCH NOTES
[Game Version 02.00]
For those concerned about spoilers, please note that the Patch Notes below contain quest, creature, and ability names.
Dialogue
Fixed several cases where dialog would not play from shopkeepers.
Fixed a case where shop dialog would repeat too frequently.
Fixed several cases where stories would be incorrectly interrupted.
Fixed a number of situations where dialog was incorrectly prioritized, causing minor dialog to play instead of critical dialog.
Fixed a case where puzzle hint dialog would interrupt and block quest dialog during the quest “Across the Realms.”
Fixed a case where the companions would direct the player to stun enemies that could not be stunned.
Fixed a case where Mimir gave incorrect instructions to use a relic item.
Fixed a number of locations where dialog could play out of order, causing repeating dialog or confusing conversations with the companion.
Made adjustments to dialog timing to make conversations sound more natural.
Cinematics
Fixed a case where the cinematic did not play when entering the office in the quest “The Quest for Tyr.”
Fixed a case where a cinematic did not play during the quest “The Lost Sanctuary.”
Fixed a case where backtracking during the quest “The Lost Sanctuary” caused a story beat to not occur.
Fixed several cases where dialog and subtitles would not play if the player restarted from last checkpoint during a cinematic.
Fixed a case where dialog and subtitles would not play during the quest “The World of Fate.”
Fixed a case where contradictory dialog will play during the quest “The World of Fate.”
Fixed a case where a story beat would not occur during the quest “The Summoning.”
Fixed a case where the wrong conversation could be triggered during the quest “The Realms at War."
Fixed a case where the characters were in the wrong position after restarting a checkpoint during a cinematic in the quest “The Realms at War.”
Fixed a rare case where stories would not play after completing the quest “A Viking Funeral.”
Fixed a case where stories would play during the quest “The Weight of Chains”, interrupting quest dialog.
Quests and Progression
Fixed a case where an NPC would reappear after completing the quest “Cure for the Dead.”
Fixed an instance where the player would be unable to interact with an NPC in the quest “The World of Fate.”
Fixed a case where the companion would not activate a puzzle element in the quest “The World of Fate.”
Fixed a several cases where the companion would not move to the correct location during the quest “Forging Destiny”, which blocked puzzle completion and required a restart from last checkpoint.
Fixed a case where gates would be unavailable when backtracking during the quest “Reunion.”
Fixed a case where enemies could spawn twice, causing an abnormally difficult encounter.
Fixed several cases where specific shopkeepers would not spawn, requiring a checkpoint restart to restore them.
Fixed a case where the player could not exit the room in the quest “Into the Fire.”
Fixed a case where a critical encounter would not spawn in the quest “Scent of Survival.”
Fixed an area that would not load in time which resulted in rare cases where the player would fall out of the world in the quest “The Quest for Tyr.”
Fixed a case where the player could be pushed out of the world during the quest “The Quest for Tyr.”
Fixed a few cases where the companion would disappear during the quest “Nine Realms in Bloom.”
Fixed a case where the quest NPC could be invisible in the quest “For Vanaheim!”
Fixed a case where a chain did not appear, blocking further progress in the quest “The Runaway.”
Fixed a case where the wolf sled would disappear after restarting from checkpoint during a wall squeeze traversal in the quest “Hunting for Solace.”
Fixed a rare case where a gear would not freeze in the quest “Return the Favor” blocking progress and requiring a restart from last checkpoint to correct.
Fixed a case where the camera could get stuck in a cinematic in the quest “Creatures of Prophecy” requiring a load from an earlier save.
Fixed a case where the player was teleported backwards and reset when trying to leave an area in the quest “Creatures of Prophecy”, requiring a restart from last checkpoint to correct.
Fixed a case where restarting from checkpoint during the cinematic would cause characters to be missing during the quest “Surviving Fimbulwinter.”
Fixed a case where a character could remain in the quest “Unleashing Hel”, causing disruption to gameplay until restarting from the last checkpoint.
Fixed a rare case where the sled would not pass a gate in the quest “Surviving Fimbulwinter.”
Fixed a case where the sled would teleport behind a locked gate severely impacting the quest “The World of Fate.”
Fixed a case where the game would return the player to an incorrect checkpoint when restarting from checkpoint in the quest “The Realms at War.”
Gameplay
Fixed several cases where enemy loot would fall in inaccessible places and could only be retrieved from the lost items chest in the shop.
Fixed a few cases where the companion would get stuck and not follow the player.
Fixed cases where the companion would behave erratically.
Added checkpoints to specific encounters that were missing them.
Made improvements to AI pathing.
Fixed several cases where the player could fall through the world under certain conditions.
Fixed several locations where the player could not interact with an elevator or was blocked from entering an elevator.
Fixed a case where the player was unable to enter the Svartalfheim office, which prevented them from returning to the bay when backtracking.
Fixed a case where the player was unable to interact with health stones during the quest “The Lost Sanctuary.”
Fixed a case where the companion could get stuck to the sled and carried away.
Fixed a few cases where the player would be unable to dismount a sled while exploring, which required a restart from the last checkpoint.
Fixed several cases where the sled did not properly follow the player when traversing on foot in exploration areas. (It can be a long walk!)
Fixed a case where the player could lose functionality while interacting with a mask and fall off a ledge during the quest “Unlocking the Mask.”
Fixed a case where the player could lose functionality and be unable to open a gate after completing the quest “The Last Remnants of Asgard.”
Fixed several cases where picking up collectible items could cause the player to fall out of the world.
Fixed a case where the player would fall out of the world when loading in after having restarted from last checkpoint while crawling through a cave.
Fixed a case where camera control could become disabled if the player and the companion entered a crack climb simultaneously.
Fixed a case where the companion would behave incorrectly during a tutorial in the quest “The Reckoning.”
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TO BE UPDATED